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How to use sweetfx gw2
How to use sweetfx gw2












how to use sweetfx gw2
  1. #HOW TO USE SWEETFX GW2 MOD#
  2. #HOW TO USE SWEETFX GW2 MODS#

If you play in a competitive league, then I advice you to ask first before playing with an anti-aliasing mod. So far no one have ever been banned from any game from using an anti-aliasing mod, and they have been around since 2010 I believe. So far no one have ever been banned by Punkbuster from using an anti-aliasing mod.

how to use sweetfx gw2

This vulnerability was since fixed in Rivatuner by the developer. Because Punkbuster could not tell if someone had hacked Rivatuner in this manner they kicked players (but did not ban them) for it. Rivatuner is not a cheating program at all, it's completely harmless, but it was an allowed program and devious cheaters figured out a way to inject their code, not into the game, but into Rivatuner. Previously using tools based on Rivatuners OSD on punkbuster servers, have resulted in a kick.

#HOW TO USE SWEETFX GW2 MODS#

I did read that someone had had gotten word from Punkbuster who said that they were not banning people for anti-aliasing mods currently and if they were ever going to change that policy then they would only kick people, and not perma-ban them. Valve have not officially OK'ed any anti-aliasing mods, but no one have ever been VAC banned from using an anti-aliasing mod. SweetFX and other anti-aliasing mods (InjectFXAA, FXAAtool, InjectSMAA and ENBseries) cannot be used to give you an unfair advantage (cheat), and should therefore not result in a ban.

#HOW TO USE SWEETFX GW2 MOD#

There are no Luminance settings in SweetFX - do you mean Vibrance?Gaming companies are very reluctant to come out and say specifically what is and what isn't allowed, but as a general rule : if a mod or tool can be used to give you an unfair advantage over other players then it is not allowed and may result in a ban. maybe I'll throw in another effect as well. I'm thinking that for the next version I'll try and focus on optimizing the speed of the shaders, but who knows. In the future I may expand on this to make it possible to use curve functions to control just how fast the change in effect will be (it's currently linear - so 0% color gets 100% boost, 50% color gets 50% boost and 100% color gets 0% boost)įor now though, I think it work well and I'll probably focus on other stuff. Overall the basic idea is to make a scene more uniformly colorful (positive values) or more uniformly desaturated, instead of having areas that are extremely colorful and others not so much or have areas that are completely grey and have other still remain fairly colorful, which is how Saturation works - every pixel is saturated or desaturate by the same amount with Saturation. Yesterday I changed this so negative values now mutes the colors of strongly colored pixels more (not less) than pixel with little color. Earlier in development negative values of vibrance would decrease saturation more on the same pixels (those with little color) resulting in a very abrupt change from mostly grey to very colorful and very little in between. In case you do : Positive values for Vibrance boosts the saturation of pixels with little color more than those with much color. h file.Ĭlick to expand.There are no Luminance settings in SweetFX - do you mean Vibrance? txt suffix because I figured that it was less scary for novices to open a. * The filenames of SweetFX_settings.h and SweetFX_preset.h was changed to use a. I've now set it to 8 instead of 7 and retweaked the settings to look good with the setting. * Vignette runs a little faster as I discovered that odd numbers in the VignetteSlope setting makes it run slower. The speed impact of this shader is tiny - as I've optimized it greatly over this last week. Dither will also dither the output of all the other shaders too, but they don't really cause any visible banding. I suggest you switch it on if you use the Vignette. This either removes or greatly lessens the banding caused by Vignette. It dithers the image to make it look like your monitor can display 9 bits per component rather then it's actual 8 bits. * Vibrance now works correctly - I may tweak it later, but it now saturates weak colors more than strong colors as it should.














How to use sweetfx gw2